I’m trying to learn as much as I can about the AI in ue 4, but unfortunately, I ran into a bit of a problem.
I have a behavior tree, which was working just fine on 4.1, but after launching it on 4.2.1, the navigation system seems broken. The characters are not moving an inch. I’ve heard that the blueprint MoveTo is not functioning correctly in 4.2, but this should work, right? Could someone please help me how to solve this problem?
Thanks in advance