I’m trying to learn as much as I can about the AI in ue 4, but unfortunately, I ran into a bit of a problem.
I have a behavior tree, which was working just fine on 4.1, but after launching it on 4.2.1, the navigation system seems broken. The characters are not moving an inch. I’ve heard that the blueprint MoveTo is not functioning correctly in 4.2, but this should work, right? Could someone please help me how to solve this problem?
Acceptable radius 10.000???
Pretty sure thats your problem, 10.000 unreal units are like 100 meters, and its quite a bit of space. Probably your AI is closer than those 100 metres and the goal just does nothing. Try putting a lesser value in AcceptableRadius, like 100
BT’s were broken that used blackboards or called functions on other Actors, at least I think that was the bug. My complex trees were broken in 4.2.1 but fixed with the hotfix.
I found that in 4.2 any move to actor or move to location, whether it was a simple or a aicontroller node. It would not move at all, or get called as successful. Only Move to actor from the ai controller worked. So I reworked my AI completely without behavior tree just because the god **** moving didn’t work at all… Haven’t tested yet in 4.2.1