Behavior Tree - "MoveDirectlyToward" works but "Move To" fails

This is a sample project that AI soldiers getting out from trench with ladder,
then marching to other side trench.

In “Move To” task,
AI sodliers are detect ladder actors successfuly(using AI Sight Sense), but they can’t move to ladder.
Level has enough size of NaviMeshBoundingBox, and I can make sure that Navigation System working(Maybe I was wrong).
I don’t know what is the problem. it worked before i resize ladder and sodlier’s skeletal mesh component in actor BP.

But in this case, AI moving is working successfuly but using “MoveDirectlyToward” task,
not using “Move To” and it means it ignores Navigation System. I don’t want this.

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