When AI is currently doing Move To task node in its BTT any AddForce added by players is being ignored except AddForce on Z axis.
After AI stops and waits for another target location only then I can add force in desired direction.
How can I add force to the AI even during Move To task?
I tried adding force with LaunchCharacter, etc. and these worked just fine, but my whole movement logic is purely based on CharacterMovement component and I would really prefer keeping to it.
Yet after several hours I still have no idea how to make AddForce work while Move To task node is active inside AI behavior tree.
Well I was able to find out this option in settings that should fix the issue: