Behavior Tree Move To task node ignores AddForce to CharacterMovement

When AI is currently doing Move To task node in its BTT any AddForce added by players is being ignored except AddForce on Z axis.

After AI stops and waits for another target location only then I can add force in desired direction.

How can I add force to the AI even during Move To task?

I tried adding force with LaunchCharacter, etc. and these worked just fine, but my whole movement logic is purely based on CharacterMovement component and I would really prefer keeping to it.

Yet after several hours I still have no idea how to make AddForce work while Move To task node is active inside AI behavior tree.

Well I was able to find out this option in settings that should fix the issue: