I have an AI setup with behavior tree, however it only finds the player based on vision. I’ve got it to work without using a PawnSensing component, but am a bit stumped when it comes to getting the AI to hear the player and investigate sounds.
I’m really new to AI and so far have grasped an understanding on how it works in UE4, yet I’m still a bit lost when it comes to what components can be/need to be used. Can you use a Pawn Sensing component on an actor while still using the Behavior Tree? Also, I’m assuming my player character will have to emit sound, correct?
I’ve watched a lot of different tutorials on the matter, but they all seem to have a different approach and have had a difficult time finding one based on sound. Would someone be able to point me in the correct direction?