I’m working on official behavior tree documentation right now! There’s a lot to say, and I want to make sure it’s clear and definitive, so I can’t promise a date when it will be ready, but it’s coming as soon as possible!
Since there are now so many threads asking questions about behavior tree documentation, I thought I’d answer some of the questions in a single common place and post updates on progress as I’m able.
First of all, note that Behavior Trees are still officially an “Experimental” feature. What that basically means is that we’re still developing them heavily… i.e. changes may be frequent and significant, including new features, etc. For that reason, they’re “off” by default and you have to turn them on if you want to use them.
As for the purpose of this thread: I’m going to start by linking to some of the threads and AnswerHub questions that have significant information about Behavior Trees (both blueprint questions AND C++ questions). I might also re-post some information here, and I’ll update this thread again as soon as any official documentation is available.
Senior Gameplay Programmer