hi, I have this setup in my behavior tree, but it never aborts, even though “canseeplayer” is successfully set to false when I’m hiding.
the receive abort event is never triggered.
any ideas why?
hi, I have this setup in my behavior tree, but it never aborts, even though “canseeplayer” is successfully set to false when I’m hiding.
the receive abort event is never triggered.
any ideas why?
found it. I had a finish execute node on the receive execute event, so every time it executed it completed the task, so it couldn’t be aborted.
disconnected the last node and it works.
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