behavior tree changing MoveTo

Hi Guys,

Is there a way to update/change the way Move to node works in behavior tree? I have implemented a way point system in my game, my character seems to be stopping at
each way point before moving to next. I’m assuming this got something to do with the move to node in behavior tree.

Thanks!
HS

I posted this question on Answers.unrealEngine as well: Character stopping before moving to next waypoint - AI - Epic Developer Community Forums