Behavior tree changes values when I open the editor.

Hi, I have a behavior tree with values like TargetLocation and TargetAactor. When I reopen the editor the values are all set to SelfActor (the default value when creating a BB) I thought it was a 5.03 bug but its still doing it sometimes on 5.1

Bumpy! Bumpy!

Did you set your blackboard in either your behavior tree or in you ai controller?

The blackboard holds the values not the behavior tree.

Yes the values are in the Blackboard and the values in the tasks are also set to be visible by the Behavior tree.

Edit: I’ve been working with BT for a few years and I haven’t done anything different with this BT/BB that I know of.