Hello! First time posting on here- sorry if I am breaking any rules.
I am trying to create standard FPS friendly and enemy AI. I want the AI to have a few different behaviors - Patrol/Search/Attack/Take Cover…etc. Mainly stuff you would find in a more linear Cod like game. I have started to dive into some tutorials on the behavior tree and I am using Kubolds Animsets from the Marketplace.
My question is- What is the best way to go interact between the AnimGraphs/locomotion and Behavior tree? Is there a way to do it all in the behavior tree with custom tasks? I am new when it comes to working with anims and behavior trees so any help is greatly appreciated. Thanks!