Hello everyone, i made a BT and i use an animation in caracter blueprint, the issue i have is that in BT i have a sequance to attack caracter when is in range (AI), after i kill the AI and im in his attack range will cancel the death animation to kill me and the again death animationa and so on, for the timer i have until the destroy actor gets is, now if i set range to 0 death animation will play till the end and destroy actor will come in, my question is how can i stop melee attack (IsPlayerInRange) from behavior tree or how can i solve this.
I have small problem with same behavior tree, after AI kill player it keep attacking and if player respawn it will go after player, even if is out of AI sense range