I have a challenge in that I’m importing assets that are originally created in CAD and/or Solidworks software. In these worlds the crafters mostly deal with solid material volumes, nurbs instead of polygons etc… UV texture mapping is not part of the creation process.
Anyhow, using conversion tools I transform these to a realtime format such as .fbx.
At this stage I will have to create the UV mapping from scratch.
I’m using Blender and it has a couple of nice functions such as ‘Smart UV project’ and ‘Lightmap pack’ that will attempt to do a smart UV unwrap without overlap etc. The software however has no idea how I’m going to use or view this object and as such we need a final human touch to the mapping (as insignificant areas otherwise gets lots of UV-mapping space and so on). Now… this is an extremely tedious and time consuming process. Especially when I have a ton of imported assets originating from the CAD/Solidworks ‘no-texture-mapping’ universe.
Does there exist tools that creates a UV-map based on first-person-perspective exploration?
I could envision that this tool smartly weights the importance of each polygonal-face depending on their exposure to the camera within the recorded session.
This would be incredibly helpful as resources (time & money) are limited.