Behavior Advanced - manage it! - Store Manager Simulator

BUILD A FULL STORE GAME IN MINUTES.

🎥 Showcase | 📄 Documentation | 🎮 Demo | 💬 Discord

Run your own store with manage it! - Store Manager Simulator, a complete system focused on simulating day-to-day retail operations. From stocking shelves and managing employees to handling customers and pricing according to the market, everything is designed to work together as a cohesive gameplay loop.
Built entirely in Blueprints, with a clean and modular setup using Datatables, making it easy to understand, extend, and integrate into your own project.

Store Core

  • Central Store Manager handling store data, progression, rating, and finances

  • Customize your store name, branding, materials, and lighting

  • Track performance through stats and gameplay feedback

Products & Shelves

  • Data-driven product system (IDs, categories, pricing, storage rules)

  • Place products on shelves using a grid-based system

  • Supports stacking, different product sizes, and category restrictions automatically

Customers

  • Customers with different behaviors (speed, patience, budget, preferences)

  • Multiple personalities and preferences that influenciates the way each customer works

  • Full shopping flow: enter → browse → pick products → queue → checkout → leave

  • Satisfaction system that affects store rating

  • Adjustable spawn rates and difficulty scaling

Employees

  • Hire employees for roles like cashier, stocker or both

  • Stats affect how fast and efficient they work

  • Simple scheduling system with working days and shifts

  • Employees handle stocking and checkout automatically

Delivery System

  • Order products through a catalog and receive them in delivery boxes

  • Realistic time-based deliveries or instant delivery, as well as faster shipping options

  • Configurable delivery time and limits

  • Unpack boxes and restock shelves manually or with employees

Economy

  • Store income, expenses, and overall profit tracking

  • Rent, utilities, and other recurring costs

  • Market system with changing prices and basic supply/demand behavior

Structures

  • Place shelves, counters, and other store elements

  • Grid placement with rotation and snapping

  • Structures support different product types and interactions

Progression

  • Unlock new content, upgrades, and store expansions

  • Progress based on money, rating, or other conditions

Checkout System

  • Queue system with customer flow control

  • Scan items, process payments, and apply discounts

  • Supports multiple payment types

  • Handles change and transaction logic

Catalog

  • Buy products, structures, and upgrades from a single system

  • Connected directly to delivery and progression

Storage & Stocking

  • Grid-based storage system for shelves

  • Handles stacking and placement rules automatically

  • Smooth movement from delivery boxes to shelves

Discounts & Vouchers

  • Create discounts (percentage or fixed)

  • Apply them to specific products or categories

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