BUILD A FULL STORE GAME IN MINUTES.
🎥 Showcase | 📄 Documentation | 🎮 Demo | 💬 Discord
Run your own store with manage it! - Store Manager Simulator, a complete system focused on simulating day-to-day retail operations. From stocking shelves and managing employees to handling customers and pricing according to the market, everything is designed to work together as a cohesive gameplay loop.
Built entirely in Blueprints, with a clean and modular setup using Datatables, making it easy to understand, extend, and integrate into your own project.
Store Core
Central Store Manager handling store data, progression, rating, and finances
Customize your store name, branding, materials, and lighting
Track performance through stats and gameplay feedback
Products & Shelves
Data-driven product system (IDs, categories, pricing, storage rules)
Place products on shelves using a grid-based system
Supports stacking, different product sizes, and category restrictions automatically
Customers
Customers with different behaviors (speed, patience, budget, preferences)
Multiple personalities and preferences that influenciates the way each customer works
Full shopping flow: enter → browse → pick products → queue → checkout → leave
Satisfaction system that affects store rating
Adjustable spawn rates and difficulty scaling
Employees
Hire employees for roles like cashier, stocker or both
Stats affect how fast and efficient they work
Simple scheduling system with working days and shifts
Employees handle stocking and checkout automatically
Delivery System
Order products through a catalog and receive them in delivery boxes
Realistic time-based deliveries or instant delivery, as well as faster shipping options
Configurable delivery time and limits
Unpack boxes and restock shelves manually or with employees
Economy
Store income, expenses, and overall profit tracking
Rent, utilities, and other recurring costs
Market system with changing prices and basic supply/demand behavior
Structures
Place shelves, counters, and other store elements
Grid placement with rotation and snapping
Structures support different product types and interactions
Progression
Unlock new content, upgrades, and store expansions
Progress based on money, rating, or other conditions
Checkout System
Queue system with customer flow control
Scan items, process payments, and apply discounts
Supports multiple payment types
Handles change and transaction logic
Catalog
Buy products, structures, and upgrades from a single system
Connected directly to delivery and progression
Storage & Stocking
Grid-based storage system for shelves
Handles stacking and placement rules automatically
Smooth movement from delivery boxes to shelves
Discounts & Vouchers
Create discounts (percentage or fixed)
Apply them to specific products or categories
Your feedback is crucial!
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