BeginPlay of my Character class not being called on client of a listen server multiplayer project in ue5.1

From my tests, it seems like on a listen server setup, the host is the same as the client so you only get one print output. This is disappointing because if I decide to switch to a dedicated server later, I have to go through all multiplayer code and make changes accordingly and add “is dedicated server” nodes with branches all over the place.

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