BeginPlay of my Character class not being called on client of a listen server multiplayer project in ue5.1

What class is this you are showing? Only showing a print statement is meaningless, unless you give it a context :slight_smile:
If this the game mode class for example, you’d see only one print from the server, since the GM instance only exists on the server.

Edit:
On the other hand, a player controller exists on the owning client as well as on the server and therefore, the print statement should be executed from server and client.