I want to destroy the actor (character) when a collision is triggered between it and an obstacle, which is constantly moving. The problem is that even if the obstacle is moving, if the character isn’t moving, nothing happens when they come in contact, the character just passes through the obstacle. Still, there’s no problem if the character is moving, it is destroyed just like it should.
Well, the game is a pretty simple one, you control a space ship and dodge the obstacles. So, I decided to create a special type for the obstacles since they would be the only thing that is supposed to collide with the player. That and the fact that I’m pretty new to UE so sometimes I just don’t know what I’m doing.