Hello. I am following “Your First Hour in Unreal Engine 5.2” tutorial, and I am on a “creating your first project” step. I migrated a level (with all of its dependent files, or so I think) from the “Online Learning Kit” into my new project’s blank level.
Then I tried to add a migrated sci-fi floor, and it was pitch black. I tried to add already built-in, gray floor, which followed with the same, disappointing result.
It appears that the lighting is not a problem, since the tutorial’s author added his mesh before adding lights to his level. What am I missing?
Hi @Dyadya_Keshyu
Let’s see…
Check Material Assignment: Ensure the mesh has the correct material assigned. Reassign or test with a different material.
Post-Processing and Lighting: Add a Directional Light and Sky Light to see if it improves the appearance. Also, check for post-processing effects (like auto-exposure).
Check Mesh Normals: Make sure the mesh normals are correct. Recompute them if needed.
Material Settings: Ensure the material is using the Default Lit shading model, or check for any advanced settings that could cause issues.
Build Lighting: Rebuild lighting by going to Build > Build Lighting Only.
Mesh Import Settings: Verify that the mesh and textures were imported correctly and that paths are not broken.
Texture/Path Issues: Check if textures are missing or incorrectly assigned in the material.