Beginners Guide To Player Input (video)

I have created a two part tutorial covering the basics of creating input and then applying that to pawns/characters so we can move around.

Part 1:

Part 2:


Thanks a million for these tutorials. I actually learned a lot cause I kept getting stuck, but now I realize it was because I was over-thinking it. It is much simpler than I imagined it would be.

If you set input controls in engine settings, is that set in stone for the player, or can the chosen default key mappings be accessed through blueprint and set to something else in-game?