Beginner's Frustrating Experiences with the Engine

Hi

Thanks for the detailed response. It’s very much appreciated :slight_smile:

I agree that video game design covers a LOT of area (I’m really just starting to appreciate how much). That being said, I love the idea of an Unreal university. For those of us new to video game design, we aren’t going to be asking a lot of questions about why this program or that program, we just want a realistic progression to really get us started with level design. For example, as a beginner I don’t have any particular preference for 3ds , or maya or blender etc. I just want to know how to use one to integrate with Unreal to get some basic level design stuff (including UV, and texture, and materials etc).

Basically take something like the room design tutorial that have, but expand it a little bit more (please also an outside area) and show how that would really be done. More than anything else, we are really just trying to figure out WHAT we need to know.

For example, I watched Jim’s video that you referred me to (before this thread actually) but really it left me with more questions than answers. It felt to me like it was very much a video on the best workflow to do for someone that already knew what was going on.

Also, at least for me, not all the video’s in a section need to be released at once. If you can only do 1 a week, just do the 1 a week. I’m of course going to continue pursing other avenues of education as well. But as new people continue to come on, this would be very helpful.

Thanks again!