I am trying to make the top Nodes work the same as bottom nodes.
So with overlapping trigger, the otherActor returns BP_FirstPersonCharacter0, which is the actor that hit the collision box.
I want to do the same thing but with an interact key, but Event BPI input BP FirstPersonCharacter object ref is giving me None.
How do I get the value of the player, or the actor interacted with the collision box?
thanks
5 min after I made the thread and when mod was approving, I did a dumb workaround: create var → on overlap → set var to other actor
then on interact → var cast to BP_Character
Better to use a line trace where you can, as cast to keeps the blueprint loaded, for something like a character not to bad, its almost always relevant anyways…
Dont forget to mark as answer and welcome to the fourms