I’m new to Unreal and a sloppy programmer so I’m loving the idea of blueprints!
I’m trying to figure out how to make a little tank game but I’m having a hell of a time figuring out to do it. I started using Chaos plugin but just can’t find any tutorials that actually work with 5.11 (I tried 5.03 as well but that’s no good either).
So now I’m looking at other ways but can’t figure out which way is still current in 5.11. Should I follow some other way like Physics or is that being depricated as well?
Hey there @Patwww! This is dependent on how simulated/realistic your tank is supposed to be. A sliding scale from Realistic - Scorched Earth (game). If you’re in need of full simulation you want to go with Chaos Vehicles, as it can give you a decent approximation of what you need, with suspension, clean collisions and all. However if not you’d probably go with a modified character class in the case of a little top down game or anything that may need navmesh. Otherwise most things in between would be a bit more necessary.
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More realistic tanks playlist with chaos vehicles:
Thanks for the help. I tried doing the Physics based tank but either what he was using has been depricated or he has a plug not mentioned in the video or youtube post. He adds an Axis Event Turn Right / Left mouse axis node but it’s not listed in 5.11 or 5.03 for me so I can’t use his video.
I’ll try the second one (never saw it before thanks!) and at learn get a little further in learning UE
Actually I just figured it out. I have to create an axis event (the things that are not supposed to be used any more. I think). If I’m right then I’ll complete this tutorial and work on changing that to the Enhanced Input system later.
No worries! You’re correct, all you need to do is to make an input axis for it. Same with the enhanced input, but I’ll bring you a tutorial for that below so you can get a good understanding of how it’s implemented! Let me know if you have any questions!
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.