Beginner Tutorials for Sports Video Production

Hello everyone!

I’m looking to learn UE5 so that I can visualize some sports data, and I’m looking for tutorial suggestions.

Ultimately, this will be for live video production. Currently, I’m looking to do a bare-bones proof-of-concept. I want to confirm we can get the data into UE, and get meshes to
be drawn & animate based on external data. The end goal is something similar to this.

To give you context on what I want to do:

  • Show the trajectory of a ball (I have the data as a polynomial formula)
  • Show player limb tracking (I just want to have stick figures - not a fully-formed character)

I have a background in real-time render engines for video production character generators (e.g. XPression, VizRT, Chyron), but no experience with game engines.

I appreciate any guidance!