Beginner- Stationary vs Movable actors

Building my first demo in UE4. In my level I have a moving vehicle with flashing lights.

Can I assume that I must define this vehicle as ‘Movable’ and that I must rely on either RayTracing and or SSR for reflections since Reflection Captures only work with static geometry?

Thanks for any feedback

Commonly speaking, you are correct. All Static geometry is included in light, shadows, reflection baking and other optimizations…