This is my first blueprint. When a player hits a trigger volume I want it to tell the player’s camera boom that it needs to rotate. I’m not looking at the trigger stuff right now, but I’m having problems with the rotation.
I’ve set Desired Rotation up as the target rotation I want the camera boom to smoothly blend to. At the moment the camera boom seems to continually shake just a little on the spot. This is wrong. I want it to work out the difference between the 2 rotators so as it gets closer to the target rotation it smoothly starts to decelerate. I’m multiplying by delta seconds and a constant blend speed.
If anyone could help that would be great thanks.