I am going to use Perforce as version control for a team project.
I had a few questions on Perforce and Unreal to ensure my team can develop safely.
- If I check out a file, and never check it back in, what happens? Will my team not be able to check out the file ever?
- What happens if our version of UE4 is different than the Perforce Server’s UE4? What if everyone on the team has a different UE4 version? Does this cause issues when we submit files?