I’m working on a 3d game project for a more than a year in unity.I complete most of game code however I can’t reach graphichs level which I desire. Then I try to work with UE4, test results are good enough to search solutions for migration.
And of course I need some direction and or counselling for some small details.
My game is Virtual Novell style 3d point and click adventure. 95 percent of game is camera position, character position, character pose and dialogue.It was like comic book. Each frame has diferent camera angle, character pose and dialogue. And it was triggered from code.
When I design the game in unity, its very easy. Put characters in the scene, move camera position you like it. then clone all their position and location to a marker object. If I need custom pose for character. Fire up a Animation asset make pose render it and use later.
When game start use those markers to position, camera and characters. When dialogue comes certain step, change locations, poses and camera.
My questions are;
How can clone character / camera position and rotation to another object (in unity editor it was simple copy paste), I can’t find in unreal editor.
Also in unity when I select main camera and press ctl + alt + f. Camera moves the view point, is there any equivalent vay to this ?
Can I create animation (mostly pose) in unreal engine. Or I have to have import from other 3d app (like blender).
My Best Regards