TL;DR: need to get some productivity scripts/plugins for UE4. How would I go about automating stuff like material editing, mesh import, material replacing, etc).
I’m just learning the engine, or more specifically assessing how/if I would like to use it for my archviz work. But right off the bat I can see I’m going to have to laboriously rework my materials/assets collections to UE4.
So the question is: how would I go about, for example, making a productivity script for UE which would walk my textures folder and based on naming schemes, take in all jpegs with “_d”, “_b”, “_s”, etc. suffixes, and out the other end produce UE4 materials for those textures?
Can this be done with visual scripting (Blueprints)? Or C++ (I would have to learn, but I’m hesitant as this is no time-sensitive code - generally I don’t intend to code in any per-frame operations, I’m more interested with extending the editor itself)? Any other options?
Thanks a lot!