Hi everyone,
I’m fairly new to Unreal Engine and currently learning how different gameplay systems are structured in UE5.
I wanted to try a small project inspired by Letter Boxed-style logic puzzles, where the player has to connect elements in a rule-based sequence (like solving constraints using logic paths).
My idea is something simple like:
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A grid or box of letters/nodes
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Rules for valid connections between sides
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A basic win condition when a correct path is formed
I’m not sure how to approach this properly in Unreal:
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Should I start with Blueprints or C++ for something like this?
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What’s the best way to structure the logic (Game Mode, Actor system, or UI-based)?
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Any recommended Unreal systems for grid or node-based mechanics?
I’d appreciate any guidance or examples of similar systems. I’m mostly trying to learn good structure rather than just hardcoding everything in one Blueprint.
Thanks in advance!