Beginner Question – Best Way to Start a Small Gameplay System in UE5 (Letter Boxed Style Idea)

Hi everyone,

I’m fairly new to Unreal Engine and currently learning how different gameplay systems are structured in UE5.

I wanted to try a small project inspired by Letter Boxed-style logic puzzles, where the player has to connect elements in a rule-based sequence (like solving constraints using logic paths).

My idea is something simple like:

  • A grid or box of letters/nodes

  • Rules for valid connections between sides

  • A basic win condition when a correct path is formed

I’m not sure how to approach this properly in Unreal:

  • Should I start with Blueprints or C++ for something like this?

  • What’s the best way to structure the logic (Game Mode, Actor system, or UI-based)?

  • Any recommended Unreal systems for grid or node-based mechanics?

I’d appreciate any guidance or examples of similar systems. I’m mostly trying to learn good structure rather than just hardcoding everything in one Blueprint.

Thanks in advance!