Beginner Question – Best Way to Start a Small Gameplay System in UE5 (Letter Boxed Style Idea)

Hi everyone,

I’m fairly new to Unreal Engine and currently learning how different gameplay systems are structured in UE5.

I wanted to try a small project inspired by Letter Boxed-style logic puzzles, where the player has to connect elements in a rule-based sequence (like solving constraints using logic paths).

My idea is something simple like:

  • A grid or box of letters/nodes

  • Rules for valid connections between sides

  • A basic win condition when a correct path is formed

I’m not sure how to approach this properly in Unreal:

  • Should I start with Blueprints or C++ for something like this?

  • What’s the best way to structure the logic (Game Mode, Actor system, or UI-based)?

  • Any recommended Unreal systems for grid or node-based mechanics?

I’d appreciate any guidance or examples of similar systems. I’m mostly trying to learn good structure rather than just hardcoding everything in one Blueprint.

Thanks in advance!

Hey @Farah_William welcome to the community!

That’s a relly interesting idea to start! It will help you to familiarize with the engine and start learning about its features!

Regarding your questions, I’d highly recomend you to start with Blueprints if you have no experience with C++, as it is really intuitive and flexible! (you can check this documentation and watch this video to better understand BPs)

For the structure, you will notice Unreal Engine is focused on actors, so it will be much easier to base your game structure on actors than UI.

And last but not least, for the kind of system you want to do, I recommend you to watch this tutorial, which will let you understand how to make something similar!

Hope this helps you to start with your path into the Unreal Engine world! Let me know if you need more halp!