Hi all, new to UE but excited to get to learn it. I have some previous 3D modeling experience with Blender as a hobbyist but that’s about it.
Basically, I have an idea for a first project but I’m not sure where is best to begin. I want to make a simple game where you can dive into a foam pit from various heights. Ideally, I would also like the user to be able to adjust the pit size and depth etc.
When I search for unreal engine foam pit tutorials all I seem to get are water simulations and my search for diving is more deep sea diving.
Can anyone recommend where I should begin with this or is it a bit out of my scope as a beginner?
This is a rather advanced beginner project as you are diving into physics which in many situations are unreliable. You can possibly look into three forms of physics, the base one included, leverage the chaos physics system. or use particles from the Niagara System to create the “physics” effects. If you are fine with the physics being wonky, it is a fine project to start learning many aspects of the engine.
You would make a blueprint actor called Pit and use the construction script to expose variables which will allow you to change the size of the pit. If you want to get real fancy, you can use 3D controls which are tied to these variables; allowing you to modify the pit in 3D, instead from a menu.