Have used Unity fairly extensively and switched to Unreal Engine as it seems to be built more how I think, and the blueprint system seems very fast for prototyping stuff, but have some initial problems:
What determines what spawns at Player Start object? Is it just what you set the Default Pawn Class to in World Settings?
If I start in the 2d Sidescroller template create my own Character Blueprint and set the Default Pawn Class to it in World Settings it still uses their 2DCharacter Blueprint, unless I go to delete it and replace the reference. How do I change this reference without deleting the original blueprint that comes with the template?
Where do I adjust which keys the 2D Sidescroller template uses for movement / jumping etc.? I thought they would be inside the CharacterMovement Component or in the Event Graph, but they aren’t in the template?
Thanks for any help!