[beginner] Packaging game to allow users to add assets

Aim: to have a folder into which the can add image assets which appear in game. c.f Pillars of Eternity portraits.

Problem: Whenever i package the program i have options to make a large .pak file or individual .uasset files, which I do not want. I have seen images online where on editing the packaging options this compression can be stopped, but I do not see that option.

I am a complete beginner and am just flapping my hands at this software and any help would be appreciated.

Hey Matthew,

I have attached some documentation that may be helpful to you in learning the different aspects of packaging:

  • [Packaging and Cooking Game Documentation][1]
  • [Platform Development Documentation][2]
  • [Packaging Projects Documentation][3]

However, I do not believe that this is a packaging process that you want to achieve by adding in photos to your game. I believe that you’d either want to set up an upload method through blueprints, C++ or possibly a plugin added to your game.

  • [Blueprint Documentation][4]
  • [Programming Documentation][5]
  • [Plugin Documentation][6]


Packaging and Cooking Games in Unreal Engine | Unreal Engine 5.1 Documentation
[2]: Sharing and Releasing Projects for Unreal Engine | Unreal Engine 5.1 Documentation
[3]: Packaging Unreal Engine Projects | Unreal Engine 5.1 Documentation
[4]: Blueprints Visual Scripting in Unreal Engine | Unreal Engine 5.1 Documentation
[5]: https://docs.unrealengine.com/latest/INT/Programming/index.html
[6]: Plugins in Unreal Engine | Unreal Engine 5.1 Documentation

Thanks for the quick reply . I’ll put it to the back of my mind that I can create a method for users to add assets as that would suit my needs.

In fact I’m putting all of this to the back of my mind. A game needs to be more than a cube that wont do what I want. When i can call what i have a game then I’ll worry about the adding stuff to it.

Good luck, remember the forums is a great place to obtain additional information that may not be found on AnswerHub. :slight_smile: