I am looking to create a blueprint that scales the main character as he runs over a collision in a 3rd person camera, but don’t know where to start. I’m trying to wrap my mind around this blueprint concept and wonder how this can be done, when i attempt to scale the character the camera doesn’t scale as well.
Anyone that could help would be awesome! I feel that I am missing something easy, thanks in advance!!
Thanks so much, I wasn’t expecting such a quick response I think I understand what you are saying, i’m still trying to grasp these concepts, but I can play around with the info you have given me to see what it gives me. Thanks for pointing out the other elements that I need to be aware of as well when I scale the character. I’m loving the visual scripting power of blueprints, but find it hard to figure out what i need clearly. Thanks again!! I’m sure i’ll be asking lot more about this process soon on this forum
So this is what I have so far, I’ve attached it to the q key to make testing easier. I Don’t know if it makes sense, but seems to be working a bit. But i’m having an issue of understanding how to make all the changes grow together as the key is pressed. So basically every the q key is pressed all these values grow incrementally.
You need to make a variable. unplug everything after scale for now.
Example for scale where you have written 12/12/12.
Click on that pin and drag in off, at the top you with be able to promote a variable. Name that scale for now.
Drag that back into the graph as Set and Get, After Q get the GET, drag off that and hit +, you should get vector + vector.
See below, this will scale X 1 evertime you hit Q. Where I have written 1/1/1, you could also promote that as a variable, so you could adjust the the game. For example in one area, he scales by 1, in another area, he could scale by 5
Thanks! Make so much more sense now, I really appreciate taking the to help me through this, I’m loving the blueprint system more and more through this forum.