So I’m following along to the Introduction to C++ with Unreal 4 tutorial where they make a pawn glow when he collects batteries.
Despite me applying the glow material instance to the mesh component of the blueprint, when I play the game the material isn’t the one I’ve just set up.
In the viewport of the character blueprint the material displays correctly as I’ve got the Materials and Rendering>Override Materials tabs on the right setup to use my glowing Material Instance.
In the construction script I’ve also got my Create Dynamic Material Instance setup just like the tutorial, but the material is never applied to the character in the viewport window or when I start to play the game.
Any ideas please?