Beginner - Making Particle effect delete itself after a delay

So I’m currently learning the basics of Blueprints in Unreal and I am trying to make it so that when you shoot a wall (target without physics) instead of the explosion effect, it will create a spark effect. This is working the way it is, but I am trying to make it so that the spark effects die after a 0.2 second delay. I think I have the correct nodes here, but am getting confused at where they need to be placed for the effect to be removed. Any help would be appreciated!