**Beginner** How to use Switch on enum properly

First of all I’m pretty new to UE, and i got stucked whit a problem while following Arbopa’s tutorial “Blueprint Building FPS from scratch” closely.
I wan’t to have an enum list to switch “state” af i go throw diffent parts of the menu but as it is now my Leave_current_state macro is like a deadend. there is no output when it goes throw the Switch to enum node.
I’m happy leaning and I hope someone is willing to help.

Anders Andersen

Your menu state is probably set at Startup or Error then. Drag a print off them or something and see if something happens