Hi!
First of all I’m pretty new to UE, and i got stucked whit a problem while following Arbopa’s tutorial “Blueprint Building FPS from scratch” closely.
I wan’t to have an enum list to switch “state” af i go throw diffent parts of the menu but as it is now my Leave_current_state macro is like a deadend. there is no output when it goes throw the Switch to enum node.
I’m happy leaning and I hope someone is willing to help.
Regards
Anders Andersen