Hey guys,
I was wondering if you could help me with some Blueprint logic I’m struggling with. Feels like it should be pretty simple. I want to have a light switch that when interacted with it will increase the intensity of the light. I have two blueprints actors set up for this. Blueprint
Actor 1: This contains the light switch. When the user is in the volume of the light switch they can press E which should set the intensity of the light.
Blueprint Actor 2: This contains the light. Here is a custom event that set’s the intensity of the light. However this does not work. Here is my set up (edited)


