I was wondering if you could help me with some Blueprint logic I’m struggling with. Feels like it should be pretty simple. I want to have a light switch that when interacted with it will increase the intensity of the light. I have two blueprints actors set up for this. Blueprint
Actor 1: This contains the light switch. When the user is in the volume of the light switch they can press E which should set the intensity of the light.
Blueprint Actor 2: This contains the light. Here is a custom event that set’s the intensity of the light. However this does not work. Here is my set up (edited)
Will you be interacting with this one light switch and this one light switch only, ever? Or will there be more light switches? Or perhaps even other things to interact with?