Beginner: Beekeeping Simulator

Hello All,

This may be the wrong place to ask, so apologies if so. I’m a complete newbie but have been playing around with a couple different platforms and think Unreal may be best for me. Even so, I find myself overwhelmed by the amount of material out there and determining what I need to be looking into to accomplish what I want.

I want to make a realistic Beekeeping Simulator because I don’t have the time to manage a hive anymore but I miss it! So, specifically I’ve been looking into hex grids as a possible means to physically represent different states of each cell. Every tutorial I’ve found on the subject appears to be for a hex map and maybe I’m just not thinking about this correctly but maybe someone can assist.

To make the cells of a hive using a hex grid on a 2 sided plane, would that be just a simple visual difference? Maybe I need to think about it like levels? Each side of a frame as a different level? Am I barking up the wrong tree? What guides do you recommend?

I’ve followed the basic ones and followed a tutorial to create a hex mesh but that’s as far as I’ve gotten and I’m probably making it more complicated than necessary.