In this thread I am trying to achieve a decent ArchViz by learning from trial and error…
The goal at the end is to have a precise walk-through ArchViz out of a CAD project.
Therefore my main concerns are not only to have a great ArchViz but also have a good workflow.
I also hope this thread can help others…
I recommend going through these basic tutorials first:
EDIT don’t follow the following described steps in that post. They are only leading towards a dead end. New approach mentioned in the post #5.
Even when I manage to apply new materials on each individual element, it wouldn’t lead to great results.
Because of these problems I am sure I am doing something wrong.
After some research I’ve found out that my issues has to be something with the missing UV mapping.
I guess there isn’t a way bypassing the UV mapping of each single element of my model?
If there isn’t a way to bypass it, I then have several questions:
- How are you doing that and with what program? I know there is a way in Cinema4D but I am not sure if its the fastest way to do it.
I also think a lot of you guys are working with 3DS MAX. Is there a reason for it? Do you use a plugin to be faster with UV mapping?
- After UV mapping the model, which I guess leads to several elements, how can you still achieve a precise model in UE?
- What experience of working with several programs have you made to achieve a great ArchViz? Workflow?
Thank you for your help!