Thanks for the help guys. I’ve played around with a few things but I’m still getting error messages.
What I’m doing is setting the spine of the pawn to face the direction pushed on the right stick. This works, but I’m getting this pesky error message each time I play. This is how it looks currently:
This is the error message i’m getting:
The print string the log warning is telling me to look at is the one connected to Cast failed on the Cast to ThirdPersonCharacter node. But the IsValid check is BEFORE CasttothirdpersonCharacter, so why would it fail if it’s already passed the validity check?
If I hook up Is Not Valid to the branch you see below it and it does the check -“is not equal to nothing” then I get the same error about the print screen connected to false.
In UDK i’d write:
Sorry for being a noob.