Hey guys I’m having trouble fixing this. I testing gameplay in Dedicated server, the logic I implement is that after the controller is starts it call the gamestate and the the gamestate spawn a pawn which the controller posses.
The problem is that neither the Begin Play, Ticks or Timeline ticks are firing on the client side of that pawn (the controller and the gamestate works perfectly fine), any ideas on why is this happening only in the pawn?
EDIT: I did some test and None spawned actors is firing Begin Play on the Client just in the server.