Begin play -> Switch has authority ... correct setup?


I want to ask if im using correct setup at this blueprint… Im spawning weapon only on server instance of character because when i tried destroy that weapon after characters dead, “client” spawned weapon was not destroyed… It works well, but im not sure if its correct:

Thanks for answers

I am using the survival game as a reference.

But creating projectiles on the server and then destroying them on the server works just fine, Except that the clients have to run there own function after that for particle spawning.