here is the project with the bug i explained here, and another one i found doing this project:
You have 2 box in the level. one has gravity enabled and the second one has no gravity.
The box with gravity does the bug i said in this subject, if you enter with your pawn inside the sphere collision you will see that begin overlap and end overlap keep repeting if you move inside the sphere, and if u stop move it always stop on the end overlap.
and the new bug (if its a bug?) i found doing this project, is that the second box without gravity is pushed when the pawn enter in the sphere collision (is that normal? its look like we can push it with dark vador force :o)
now, i have a fix, to fix the bug we can disable “Auto weld” on the sphere collision
now all seem to work fine but its not on the cube without gravity
if you push the box without gravity and you stay inside the sphere collision, the end overlap and begin overlap may occur and loop if you follow the box with your pawn