Hi! My project in UE4 has an issue that I’m not sure how to fix. I’m not good with multiplayer VS singleplayer and replicating stuff. I’ve run into a big problem, where when the player touches a hit box, it does an event for all players. I set the event to client only, and when I print who touched it, it says every player in game touched it.
What am I doing wrong?
Here is my blueprint if anyone can help