Begin Overlap running for all clients?

Hi! My project in UE4 has an issue that I’m not sure how to fix. I’m not good with multiplayer VS singleplayer and replicating stuff. I’ve run into a big problem, where when the player touches a hit box, it does an event for all players. I set the event to client only, and when I print who touched it, it says every player in game touched it.
What am I doing wrong?
Here is my blueprint if anyone can help :smiley: