Begin Overlap only firing once

So im trying to create a checkpoint system so i obviously need more than one checkpoint in the world, but when i place more than one checkpoint into the world the second one doesnt work and from what i can tell its because the begin overlap node isn’t firing when the player character overlaps with the collsion box. Is their any way i can make it fire when i hit either of the hit boxes.

You need to show us your blueprint. There could be many reasons why it’s not triggering.