Begin Overlap / End Overlap Don't Trigger During Delay

Alright, so I’m fairly new to UE5 and am coding a door with some basic functionality and UI to try and learn a bit. I currently use the begin overlap and end overlap events for a collision box to trigger a boolean that determines whether or not the player is close enough to interact with the door. The issue I have found is that if I enter the box, interact with the door and leave the box before the animation finishes the end overlap event does not seem to fire and I can interact with the door remotely.

What I need to know is whether there is a better way to determine whether the character is close enough to the door to interact with it or if there is a way to play the animation without seemingly pausing the begin and end overlap event detection.

Try checking for the player on both overlaps

image

How do you know it’s not the door causing an overlap?

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That did it, thanks!
For future folks, here is the updated BP:


You’re a legend man.

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