Alright, so I’m fairly new to UE5 and am coding a door with some basic functionality and UI to try and learn a bit. I currently use the begin overlap and end overlap events for a collision box to trigger a boolean that determines whether or not the player is close enough to interact with the door. The issue I have found is that if I enter the box, interact with the door and leave the box before the animation finishes the end overlap event does not seem to fire and I can interact with the door remotely.
What I need to know is whether there is a better way to determine whether the character is close enough to the door to interact with it or if there is a way to play the animation without seemingly pausing the begin and end overlap event detection.