I’m having a little issue with spawn BP_actors that have a box collision in them.
I have a BP actor in the level. When I’m in range (overlapping “Range” box collision) i can do some stuff with it.
Also I have exactly same second BP actor with same setup (mesh+collision box etc)
When I’m in range of BP_A and I press E or something then this actor is destroyed and in exactly same place BP_B actor is spawned. So automatically I’m in range of that BP_B actor. But for some reason On Component Begin Overlap (Range) don’t trigger for that spawned actor. In debug I can see that Event Looking at Object (just a BP interface from player character and line trace hit) is triggering, Only when I move my character then End Overlap triggers and when I step forward Begin Overlap triggers as it should.
But right after the spawn they are both not active. Any ideas why?