Begin Overlap and EndOverlap Being Triggered at the Same Time

Hello, I have a Cube component attached to a little mesh platform. When I walk into the Cube, I want the Actor BeginOverlap event to take place, witch it does. Sadly, the Actor EndOverLap event is happening at the same time.

I have tested this with other cubes that are not components of another object and they work fine. Any ideas why it wouldn’t work when the trigger is a component?


Bump. Anyone have any ideas?