hi
i am using [begin draw canvas to render target] to write to a render target
previously i created the render target via the blueprint but this time i used a render target i created manually
i see it is creating a texture in file / content directory each time i am running [begin draw canvas to render target]
i do this frequently in my blueprint to update the render target
will i not run into memory problems this way if it is going to create a different texture file each time?
is this only because i created the render target manually and not from within the blueprint?
will it also create texture files if i create the render target via the blueprint instead?
thanks