Hello, I have a very nooby question. I’ve set up my Gamemode so that the ThirdPersonCharacter is the default playable character. I have put a ThirdPersonCharacter in my map and changed his SkeletalMesh. Whenever I begin playing I’d like to control the character that is in the map and not a “character” be loaded whenever I am in the map. How do I go on about doing that?
select the character in the level, then go to the details panel and search for “auto posses”, set this option to player 0. by setting it to player zero it tells your game that you always want the first player to posses that character. this works even if the default pawn isnt set to the same class.
Ok, thanks a lot man! If you also know any animation tutorials I’d be most grateful. Thanks again!
I want to create a number of sign language animations and a number of attack / defense animations. I will probably use Blender as it’s free but since I’m a student I may also use 3DS Max. The thing I wanted to do was to retarget the Mannequin’s animations to another model but I found a tutorial and managed to do it.
If you have some links to how animations work in general in Unreal that would be cool. Also if I want to control what animation is playing through C++ do I have to create a certain type of class or is it mandatory that I do it via Blueprints? Thanks again very much for everything!
what kind of animation are you looking to do? animation isnt really my forte but ive seen a few tutorials that were pretty decent. it also depends on the software that you plan to use for animation. personally i use blender and theres a million tutorials out there for any aspect of that software.
Very helpful, thanks!