Hi, i have a radio loop that i have set up with attenuation. I want this sound to begin playing when the player enters the attenuation radius but continue playing even if the player leaves. At the moment the sound just restarts and its quite frustrating as im sure theres a simple answer to this.
You should be able to just set up a blueprint that plays the sound on a trigger, and when the player leaves the trigger nothing happens (the sound continues).
If you need me to show you what I mean, I’d be happy to.
if the sound restarts it has to be because you enter the trigger once more? You can create a bool value to keep track of this
Player enters trigger -> bool value = true
Player leaves trigger -> do nothing to bool (still true)
Player enters trigger once more -> still don’t do anything (bool should still be true)
AND -> if the bool value is false (aka, the first time the player enters the trigger) -> play the sound
Basically, this bool defines whether or not to play the sound. With this setup, you will only play that sound ONCE, and never again. If this isn’t the purpose of the radio sound, please answer back.
I’m not currently at home, but would be more than delighted to show some blueprints once I get home?
Hope this helps!
**EDIT: ** I would love to explain this more simple, but I can’t. Can show blueprints once I get home!