Hi! Heres my exact situation and i wish to know if I’m on the right track. The unreal engine has so many features and i have to go slow and learn one thing at a time but its hard while I’m saying to myself “yes, but can i do …X?”. So here it is:
I wrote some pure c++ code that will generate mazes of whatever sizes and how many levels you wish. The end result is each element of the maze has an integer that describes the contents of that space and which directions are passable from that element.
I wish to have the unreal engine be able to use my c++ code to generate the maze (and its random of course) and then create the playing environment from that. I envision each of those integers being used to use a set piece (blueprint?) and those set pieces build the world.
Is that a reasonable plan? Am I barking up the right tree?
Thanks for any insight!